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I’m the head of sports science for Seattle Sounders FC Youth Academy. For the same reason’s mentioned above. I’ve always had a problem using closed skill activities to test agility.
That said finding a way to reliably and objectively test for improvements using an open-skill activity or setup is a challenge. By definition, for a test to be repeatable, it needs a degree of predictability.
A good compromise, I think, is using a quasi-closed skill activity or test. Modifying a T agility test, for example. Have the coach point out the direction to go (last second). Or use a combination of visual and auditory signals to direct a player?